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Docking/undocking game view creates slightly off-scale canvas
To reproduce:1. Open attached project2. Open scene main. It contains a canvas and a few images. Notice the initial size of the white... Read more
Inspector - component property names overflow into property value space
Steps to reproduce:1. Open the attached project2. Select the gameObject which has an attached component script3. Observe the script ... Read more
Windows Store Apps "build and run" doesn't work
Works fine on 4.5.1f2;Regression from 4.5.1f3. That includes 4.5.1p1, 4.5.1p2; Repro steps:1. open new project in the editor;2. in t... Read more
Crash when deleting a gameObject prefab with a Canvas component
Steps to reproduce:1. Open the attached project and the scene 'test'2. Delete the Button gameObject under Canvas3. Observe the crash... Read more
While zooming in error is thrown "Screen position out of view frustum"
1. Create new 3D project2. In scene view zoom until error occurs "Screen position out of view frustum" Read more
winmd file is not included in generated Win Store Apps solution
Reproducible on 4.5 versions; When a .winmd file is in the Plugins/Metro folder Unity will not copy it over to the Visual Studio pro... Read more
Canvas is rendered behind the sprite and will not be visible if the sort...
Steps to reproduce : - import the project attached- open the scene "MainScene"- press play and notice the text is not rendered- sele... Read more
WebPlayer not receiving input when loaded in background
-e: when the player loads in the background and you come back to the site it won't register input albeit being active again-tested &... Read more
Cloning a prefab containing a uGUI canvas with anchored image spawns the...
Steps to reproduce : - import the project attached- open the "PrefabContainer" scene- press play and notice the correctly placed ima... Read more
Using the OnClick list for functions which have object as a parameter se...
Steps to reproduce : - import the project attached- open the "test" scene- select the Button in the Hierarchy and notice under the O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS