Search Issue Tracker
ButtonAction.ButtonPressed in Event Trigger (Script) is not triggered wi...
Steps to reproduce:1. Open User's attached project "Example"2. Press play3. In Game tab press on green circle Expected behavior: But... Read more
Warning when changing value of Scrollbar and Slider
Warning when changing value of Scrollbar and Slider 1. What happened Outside play mode, if I change the size parameters of the scrol... Read more
[AW] Selecting multiple keys in baked animation clip slows down renderin...
Repro:- Open scene provided in attachment (AnimationWindowPerformance.zip)- Open scene 'Untitled'- Select game object 'Horse 2.0 Plu... Read more
[Debug] Editor crashes after using 'Step Over' feature in Debug mode
Steps to repro: 1. Open attached project and 'test' scene;2. In the project folder open 'test' script;3. Set the breakpoint on line ... Read more
[OSX] AudioMixer::CheckConsistency() crash caused by mixer files when op...
Repro steps:1. Open "UnityChanBallRoll.zip" project Stack trace: AudioMixer::CheckConsistency() Note: The crash is caused by NewAudi... Read more
CPU spikes in Overhead
To reproduce:1. Open attached project2. Run Scene3. Open Profiler4. Observe "Overhead" spikes in CPU usage Reproducible: 5.3.6p6, 5.... Read more
[Tizen] Failing to discover a deployment target results in a poor error
[Tizen] Failing to discover a deployment target results in a poor error 1. What happened Failing to discover a deployment target res... Read more
[iOS] iPad splash screen uses the previous build's splash screen
To reproduce:1. Open attached project2. Build to iOS3. Run on an appropriate device4. Change the splash screen for iPad5. Build it a... Read more
Script debugging causes iOS build to fail on Windows with Mono2x.
Cross compilation job Assembly-CSharp-firstpass.dll failed is the error message user will get while trying to build for iOS on windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved