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Warning on importing this shader
1 Create new project 2 Try to import attached shader - you should see 2 warnings in console Shader warning in 'Physical': Program 'f... Read more
Internal compiler error when code is in Plugins folder
See user's description Just open the project Read more
When moved this shared code into a Mono DLL or into the Assets/Plugins d...
See user's description. Read more
Anti aliasing doesn't work in a NaCl build
Steps to reproduce : - import the project attached - open the scene and press play - notice the cubes have anti aliasing - build th... Read more
Coroutine never finishes if run from a script on a deactivated or destro...
If you run a coroutine from a script that is on an object that gets deactivated or destroyed, the coroutine will never finish. Repr... Read more
dropping a multi selection on a list or array enters them not in order
-repro: --open attached project --select main camera which has a script --lock the inspector on it via the lock icon at the top --mu... Read more
When importing assets from the asset store while the editor
1) What happened When importing assets from the asset store while the editor is set to serialize assets to text, the asset does not ... Read more
Classes with same name will crash in standalone build
Steps to reproduce : - import the project attached - build the scene in the project for standalone - play the .app and notice it cr... Read more
[Win Store] Some shaders not working on Intel HD Graphics
Repro steps: 1. open project "MetroTest.zip" and build windows store apps build (XAML C# or D3D11 C#); 2. deploy project on device w... Read more
Mesh .asset file is not Post or preprocessed
Mesh .asset file is not Post or preprocessed To Reproduce: 1. In the top menu, run the Test -> CreateMesh script 2. This creates tw... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text Styles are not applied to Underline and Strikethrough when TextMeshPro text without tags is used
- Scene View selection is broken when there are multiple GameObjects that draw Gizmos
- Random Number Operator in a child System only has set limited seeds for particle spawning in a visual effect when entering the Play Mode
- Blender FBX file import triggering incorrect errors
- Overlay UI opaque colors are shown incorrectly in the Player when a HDR display and Linear Color Space are used