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Joints 2D don't have any gizmos in scene view unlike 3D ones
To reproduce:1. Add any joint2. Notice that were are no gizmos in scene view Read more
Distance joint - sprites don't stop moving around even on static plane
To reproduce:1. Open attached project2. Run scene 43. Notice that sprites don's stop moving around Read more
Circle collider keeps rolling despite friction 2d material
To reproduce:1. Open attached project2. Run scene 53. Notice that both circle colliders don't stop rolling despite materials with fr... Read more
Shaders: FACE/VFACE semantic is not supported
Support for VFACE HLSL semantic is very inconsistent. Cg has some codegen issue (for d3d9 and only accepts FACE semantic), OpenGL ac... Read more
Keys at time zero move when trying to move a key at another time
Steps to reproduce : - import the project attached- open the scene "pagesTest_13"- select "AnimHolder" in the Hierarchy panel under ... Read more
Application freezes on the Kindle Fire (first generation)
AngryBots works incorrectly on the Kindle Fire when the multithreaded rendering is enabled. When the mt rendering is enabled, the bl... Read more
Event.shift is not implemented for BlackBerry
When attempting to use Event.shift from the event API: http://docs.unity3d.com/Documentation/ScriptReference/Event.html It does not ... Read more
Models with more than 65535 vertices and with blend shapes crash the imp...
To reproduce:1. Open the attached project2. Click on the .fbx file in the Project panel3. Change some settings and click apply4. Imp... Read more
Editing Avatar Mask is impossible to edit
Editing Avatar Mask is impossible to edit Repro:1. Create Avatar Mask2. Try edit by clicking on body parts3. Error pops upThis is br... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component