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[XR][WSA] Including "Unity C# Projects" while building to Universal Wind...
Repro steps: 1. Open "MR250U2017.zip" project2. Select "Universal Windows Platform" as Build target3. Check the "Unity C# Projects" ... Read more
Mesh is not rendered in target camera when using Graphics.DrawMeshInstan...
To reproduce:1. Open project2. Open 'Test' scene, select game view3. Select 'DrawMesh' GameObject4. In Inspector enable/ disable 'Re... Read more
Editor crashes on leaving Play mode when ZFBrowser asset is used in the ...
To reproduce:1. Open the "DownloadTest" scene in the attached project2. Play the scene3. Leave the Play mode Desired outcome: The ed... Read more
Vuforia issues warnings about missing mic and webcam in the editor and e...
When Vuforia is not enabled, it shows warnings that microphone and webcam are disabled in the editor. While trying to build a projec... Read more
using "UnityEngine.VR" and "UnityEngine.VR.WSA" do not get updated with ...
Steps to reproduce:1. Download the attached script("ToBeUpdated.cs")2. Import it into a new project Expected result: using statement... Read more
Applying/Reverting/Placing a prefab makes transform position and rotatio...
Applying/Reverting/Placing a prefab makes transform position and rotation dirty even if the position and direction of game object wa... Read more
Reference rewriter fails in 2017.2 with analytics enabled
Reference rewriter fails in 2017.2 with analytics enabled: UnityException: Failed to run reference rewriter with command --target="T... Read more
CanvasRenderer.OnTransformChanged is called when canvas has a parent and...
Reproduction steps:1. Open project attached (CanvasReproUnity2.zip)2. Make sure that one of camera position or rotation variable is ... Read more
Overlapping NavMesh Links make the Agent turn in the wrong direction the...
Steps to reproduce:1. Open attached Unity Project "NavMeshComponents.zip"2. Load Scene "stacked navmesh links"3. Enter Play mode4. C... Read more
Shadows distort and flicker the further from 0, 0, 0 position objects are
Reproduction steps:1) Download and open attached project2) Build and run "ShadowTest.unity" scene3) Play game for ~10 seconds-- Noti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject