Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.1f1
Issue ID
913704
Regression
No
Unity crashes when trying to keep tutorial project with MonoDevelop opened
Reproduction steps:
1. Download a tutorial project from Learn tab in Unity launcher
2. Start it
3. Set external code editor to MonoDevelop
4. Open one of the projects scripts
5. Try to close the project
6. Select directory where to save the project
7. Press "Try again" on the pop up window
8. Press "Quit" on error window
Expected: Project is not saved, Unity is still opened (anything, but not crash!!!)
Actual: Unity crashes. project is not saved
Reproduced on: 5.6.0b10, 5.6.1p1, 2017.1.0b6
Doesn't happen with Visual Studio.
-
iDifferent
Jul 26, 2017 16:00
Hello, I sent you guys an email about this, I got this bug using Visual Studio
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.