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[iOS] Compressed splash screens are much larger with 5.x than 4.6.x
To Reproduce: 1. Just build the attached project in Unity and the build an app in Xcode.2. Observe that all splash screens are much ... Read more
Resizing editor tabs results in artifacts
Projects Steps: 1. Open new Project.2. Resize it like crazy (Check GIF).3. You should get some rendering artifacts. Read more
On Android device, materials with Standard Shader don't update the norma...
On Android device, materials with Standard Shader don't update the normal map on runtime. Read more
[OSX] Closing 'Edit' menu calls unrelated Event.current.commandName in E...
Steps to reproduce: 1. Open attached project on a Mac editor2. Open the custom menu window (SampleWindow/Open)3. Click on the Edit m... Read more
It is not possible to share Shadow maps between two cameras
How to reproduce: 1. Open attached project2. Open scene shadowtest.unity- Observe how in the game view, the Sphere does not cast a s... Read more
BuildOptions.AcceptExternalModificationsToPlayer doesn't work with new b...
To Reproduce:1. Create a new project. Create a new scene and name it "scene.unity".2. Build to iOS with this line of code using an e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask