Search Issue Tracker
Fixed
Votes
0
Found in
4.6.8p3
Issue ID
735837
Regression
No
BuildOptions.AcceptExternalModificationsToPlayer doesn't work with new build. Can't find .pbxuser file.
To Reproduce:
1. Create a new project. Create a new scene and name it "scene.unity".
2. Build to iOS with this line of code using an editor script:
BuildPipeline.BuildPlayer (new []{"Assets/scene.unity"}, "iOS", BuildTarget.iPhone, BuildOptions.AcceptExternalModificationsToPlayer);
3. The build will fail. It's also described here:
http://answers.unity3d.com/questions/236443/buildpipelinebuildplayer-misnames-pbxuser-file.html
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU: ASTC texture mip levels are corrupt
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
Add comment