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Fixed

Votes

0

Found in

4.6.8p3

Issue ID

735837

Regression

No

BuildOptions.AcceptExternalModificationsToPlayer doesn't work with new build. Can't find .pbxuser file.

iOS

-

To Reproduce:
1. Create a new project. Create a new scene and name it "scene.unity".
2. Build to iOS with this line of code using an editor script:
BuildPipeline.BuildPlayer (new []{"Assets/scene.unity"}, "iOS", BuildTarget.iPhone, BuildOptions.AcceptExternalModificationsToPlayer);

3. The build will fail. It's also described here:

http://answers.unity3d.com/questions/236443/buildpipelinebuildplayer-misnames-pbxuser-file.html

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