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Fixed
Votes
0
Found in
4.6.8p3
Issue ID
735837
Regression
No
BuildOptions.AcceptExternalModificationsToPlayer doesn't work with new build. Can't find .pbxuser file.
To Reproduce:
1. Create a new project. Create a new scene and name it "scene.unity".
2. Build to iOS with this line of code using an editor script:
BuildPipeline.BuildPlayer (new []{"Assets/scene.unity"}, "iOS", BuildTarget.iPhone, BuildOptions.AcceptExternalModificationsToPlayer);
3. The build will fail. It's also described here:
http://answers.unity3d.com/questions/236443/buildpipelinebuildplayer-misnames-pbxuser-file.html
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