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3
votes
By Design

[CharacterController] isGrounded returns wrong values while character is...

Physics

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Jun 23, 2015

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Version/s: 5.1.0p1

Steps to reproduce: 1. Open the attached project2. Add a 'Test' input button in Editor/Project Settings/Input3. Open and play the 'A... Read more

0
votes
Fixed

Speed-Multiplier get activated on rename of assigned parameter

Animation

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Jun 23, 2015

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Version/s: 5.2.0a4

Create Animator ControllerCreate Blend TreeRename default "Blend" paramBUG: Blend Tree Speed/Multiplier param gets activated :( Read more

2
votes
Fixed

Unity attempts to load mono dlls even when in hidden directories

Asset Loading

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Jun 23, 2015

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Version/s: 5.1.0p1

To reproduce:1. Open attached project2. Notice Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in th... Read more

0
votes
Postponed

Generics expander expands more than it is needed, resulting in endless r...

IL2CPP

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Jun 23, 2015

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Version/s: 5.1.1f1

How to reproduce: 1. Open attached project2. Build to iOS3. Open in Xcode4. In the Find navigator, search for "wrapper"- Notice that... Read more

0
votes
Fixed

100% CPU usage when using fallback characters from system font

iOS

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Jun 23, 2015

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Version/s: 5.1.1f1

How to reproduce: 1. Open attached project2. Open scene Untitled.unity3. Build to iOS and run- Note the CPU usage and the time it ta... Read more

0
votes
Won't Fix

[Mac-Only] Asset Store login field loses focus when switching between apps

IMGUI

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Jun 23, 2015

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Version/s: 5.2.0a3

- Open Asset Store window on Mac, log out and try to log back in.- On the login screen, type something in the password field.- Switc... Read more

14
votes
Won't Fix

[Android] Several unnecessary permissions are added to app manifest

Android

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Jun 23, 2015

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Version/s: 5.1.1f1

In Unity 5.1, the following permissions are added to AndroidManifest.xml even when these permissions are not required for the app. -... Read more

0
votes
Fixed

NetworkTransform client objects do not move when update rate is zero

Networking

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Jun 22, 2015

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Version/s:

When an object with a NetworkTransform and a Rigidbody2D has an update rate of zero, has a velocity set and the server and is spawne... Read more

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