Search Issue Tracker
Editor Modes: Don't allow the editor to name the window based on the tab...
Steps to reproduce: ## Launch an MPPM player. (you can do this with an empty project with MPPM package)### You can use [https://gith... Read more
SpeedTree 9 - Preview is pink under very specific circumstances
Sometimes, the Mesh preview and the asset icon becomes pink (c.f {}MeshPreviewAndIconPink.png{}). So good and bad news: this problem... Read more
An error message is displayed when any type of file is saved outside the...
How to reproduce: Open the project "IN-69590_SaveAssetinProject" Open the “SampleScene” scene Select any GameObject from the Hierarc... Read more
[iOS] 'Automatically add capabilites' doesn't work
Steps to reproduce: Open attached project (GameCenter-TestProject-master.zip) Switch to iOS Make sure 'Automatically add capabilitie... Read more
EditorAnalytics warning when installing code coverage package from disk
Steps to reproduce: 1. Start a new project 2. Clone the latest from the code coverage repo - so the unreleased version 1.2.6 [https:... Read more
Canceling an unsaved input actions window removes the "*" unsaved asset ...
Reproduction steps:1. Open the attached project “SaveSymbol”2. In the Project window double click the “Assets/New Controls.inputacti... Read more
UI is rendered on the Camera with the UI excluded in the Culling Mask
How to reproduce:1. Open the user-attached project “TestEnviroCompass”2. Open the “SampleScene” scene3. Enter the Play mode4. Observ... Read more
[UI Toolkit][Android] Focusing TextField using a physical keyboard with ...
How to reproduce:1. Open the “IN_69694” project2. In the Build Settings make sure Android Platform is selected3. In the “Run Device”... Read more
[GameActivity][UI Toolkit][Android] Text field becomes multiline during ...
How to reproduce:1. Open the “IN_69695” project2. Open the “New UXML Template” asset3. Select the “TextField”4. In the Inspector mak... Read more
Drawing a full circle with Painter.Arc() has straight edges when precede...
Steps to reproduce: Using Painter2D(), do a MoveTo(center) and Arc(center, 100, 0, 0360), Do a Fill() Actual results: The circle has... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List