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UI is rendered on the Camera with the UI excluded in the Culling Mask



How to reproduce:
1. Open the user-attached project “TestEnviroCompass”
2. Open the “SampleScene” scene
3. Enter the Play mode
4. Observe the Game view

Expected result: Both the upper compass and the minimap with the correct top-down view are rendered
Actual result: There is no upper compass and the part of it is rendered in the minimap

Reproducible with: 2022.3.20f1
Not reproducible with: 2023.2.10f1, 2023.3.0b9
Couldn’t test with: 2021.3.35f1 (Compilation error)

-Can’t find the fixed version since the project is crashing in the versions where it was fixed
-Can’t test in Player because the build is failing

Workaround: Switch to the Display 2 and then back to Display 1

  1. Resolution Note:

    Fixed by another internal issue: UUM-61898: [PS5] UI is rendered on all cameras in HDRP project when HDR is enabled

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