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AssetBundle names not listed in correct alphanumerical order
Steps to reproduce: 1. Open attached project2. Select the 'New Material'3. At the bottom of the Inspector, add 6 asset bundle names ... Read more
[Cookie] Tree leaves, that are created with tree creator are not affecte...
Reproduction steps:1. Open attached "Test2" project.2. Open "Test Scene" scene.3. Align your view with main camera or play the scene... Read more
Make Transition generates error
When creating a transition between two states (Make Transition), an error is generated for no reason... example: Asset 'mangagirl': ... Read more
Clicking both mouse buttons results in stucked view cursor
Steps: 1. Open any project.2. Right and Left click with mouse at the same time.3. Notice that view cursor stucks. Workaround: - Clic... Read more
[iOS][ODR] OnDemandResources.PreloadAsync never reports progress
OnDemandResourcesRequest.progress never report any intermediate values between 0 and 1 after OnDemandResources.PreloadAsync is calle... Read more
Mecanim sub-state transition copy and paste crashes editor on play at Cr...
How to reproduce:1. Open the attached project2. Open and play Scene scene3. Unity will crash or1. Create a controller with a substat... Read more
[GLCore][OSX] Shows error message constantly
Open any project with gl/core Read more
[AnimatorUtility] SkinnedMeshRenderer with modified boneweights breaks A...
Steps to reproduce: 1. Open attached project2. Open scene "bug"3. Run the scene4. Press "1" on keyboard to Instantiate a prefab5. Pr... Read more
[OSX][OpenGLCore] Project with OpenGLCore set opened in version where it...
How to reproduce:1. Create a new project in Unity 5.3.0b1-32. Change graphics settings (Edit> Project Settings > Player > U... Read more
[MeshAPI]Memory leak with procedural Mesh
How to reproduce:1. Open the attached project2. Open Bug scene-There is this documentations script http://docs.unity3d.com/ScriptRef... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask