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Raw Image invisible in game/scene view
To reproduce:1. Open attached project2. open MainScene3. Press play4. Select Master/Managers/ObjectBrowser5. Select Object Browser s... Read more
[RenderTexture] Crash when destroying camera render texture
Reproduction steps:1. Open attached project2. Open SSAARenderTexture.cs (Assets\Plugins\Cats Cranium\Super Sampling Anti-Aliasing\SS... Read more
Particle system positions are wrong when moving and playing them
Particle system positions are wrong when moving and playing them Read more
[Android]Particle system z-sorting bug
When playing alpha blended particle systems on android, severe flickering is visible. Read more
NullPointerException when animating (rec mode) a shader property
To reproduce:1. Open attached project2. Select the Quad.3. Change it's albedo color. It works.4. Open the Animation window an create... Read more
Some text disappears from canvas when reaching the reference resolution
Reproduction steps:1. Open attached project2. Open scene "Scene"3. Notice in the scene view the smaller text is displayed4. Play sce... Read more
Crash saving scene
To reproduce:1. Open attached project2. Open UI scene3. Save scene4. Editor crashes Read more
[RenderTexture] Problems with Graphics.Blit(rndTex, null) after WaitForE...
I want to study how graphics.blit works, pic1 is the srcipt attached to camera, pic2 is scene before playing, pic3 is the scene in r... Read more
(OSX) Plugin crash after loading asset bundle scenes
-e: see title -repro:--build attached repro project for webplayer--run in Safari--see it cycle through different environment--NOTICE... Read more
[Shader] Using small/large float numbers in property block breaks shaders
POSTPONED: I think this will be solved when we'll switch to binary shader serialization. For now, I guess avoid specifying too large... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument