Search Issue Tracker

0
votes
Fixed

m_TransformData.hierarchy == NULL and crash on Transform::CountNodesDeep...

Scene Management

-

Jul 18, 2017

-

Version/s: 2017.2.0b3

To reproduce:1. Create new project2. Import ARKit from the Asset Store3. Open UnityParticlePainter scene4. If Unity hasn't crashed y... Read more

0
votes
By Design

NavMeshAgent sometimes ignores NavMeshObstacle above the NavMeshLink

AI Navigation

-

Jul 17, 2017

-

Version/s: 2017.1.0f3

Steps to reproduce: 1) Download attached project 'NavMeshComponents-master copy.zip' and open in Unity2) Open 'Test' scene3) Press P... Read more

0
votes
Fixed

Camera using temporary RenderTexture breaks on the last frames(Frame Deb...

Camera

-

Jul 17, 2017

-

Version/s: 5.6.2p3

Steps to reproduce: 1) Download attached project 'Unity56StencilBug.zip' and open in Unity2) Open scene 'MainBugger' and press PlayN... Read more

0
votes
Won't Fix

Unity-upgraded shader cause inconsistent line endings warning if saved w...

Shaders

-

Jul 17, 2017

-

Version/s: 2017.1.0f3

How to reproduce:1. Open the attached project2. Open "Test.shader"3. Uncomment the code and save the file using Windows or Mac line ... Read more

0
votes
Fixed

OnCollisionExit2D isn't always triggered when using polygon/edge collide...

Physics2D

-

Jul 17, 2017

-

Version/s: 2017.1.0f3

How to reproduce:1. Open "repro-project" project2. Open "Tester" scene3. Play and observe Game View Expected result: Both the "Squar... Read more

2
votes
Fixed

Unnecessary garbage is generated while invoking UnityEvents due to boxing

Mono

-

Jul 17, 2017

-

Version/s: 5.6.0p3

The user recently discovered that if you invoke a UnityEvent with a value type parameter, Unity boxes the argument in an object arra... Read more

0
votes
Fixed

[Linux][AWS] Unity builds that are built on AWS crash on start

Linux

-

Jul 17, 2017

-

Version/s: 5.6.2p3

Unity builds that are built on Amazon Web Services node crash on start Steps to reproduce:1. Set up an AWS instance. (I've used a no... Read more

0
votes
Not Reproducible

[Animation] Vertex Compression is not disabled if Mesh Compression is tu...

Animation

-

Jul 17, 2017

-

Version/s: 5.5.4p1

If Mesh compression is turned on in model import settings on models with animations, no matter what setting, Vertex compression is n... Read more

0
votes
Won't Fix

TargetInvocationException when running NUnit tests in Visual Studio

Scripting

-

Jul 17, 2017

-

Version/s: 2017.1.0f3

Steps to reproduce:1. Make sure you have ReShaper installed(for easiest reproduction)2. Download and open the attached project3. Ope... Read more

0
votes
Fixed

[Scripting, Profiler] It's not possible to get runtime size for meshes

Profiling

-

Jul 17, 2017

-

Version/s:

With the current APIs Unity provides, it is difficult to determine exactly where the memory footprint for a mesh is coming from, esp... Read more