Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0b9
Issue ID
919296
Regression
Yes
'!GetPersistentManager().IsStreamLoaded(metaDataPath)' when switching platforms
1. What happened
For the given project, while switching between platforms, e.g. Android and Standalone, I'm getting:
Assertion failed: Assertion failed on expression: '!GetPersistentManager().IsStreamLoaded(metaDataPath)'
Asset import did not unload metadata path. This will leak memory. File a bug with repro steps please.
This is regression from 5.6.1p1
2. How we can reproduce it using the example you attached
- Open one of Demo Scenes if it isn't opened. As otherwise the issue doesn't occur.
- Build Settings
- Switch between Android <> Standalone <> iOS
>>>
At the end of the switch the error appears.
Ths project is an unmodified A$ package 'Realistic Hovercraft Controller' https://www.assetstore.unity3d.com/en/#!/content/44792.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #908150