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0
votes
Postponed

Multiple Undo issues when undoing or registering undo from script

Editor - Other

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May 22, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project2. Open scene Main.unity3. Select the Undo Test gameobject4. Click the Modify Children but... Read more

0
votes
By Design

[WP8.1] SystemInfo.deviceModel returns cryptic information

WP8.1

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May 22, 2015

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Version/s: 5.0.2f1

To reproduce:1. Open attached project (repro698804.zip)2. Build test scene to WP 8.13. Notice that SystemInfo.deviceModel returns cr... Read more

10
votes
Fixed

[MobileRendering] UI rendering broken when certain materials and a plugi...

Mobile Rendering

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May 22, 2015

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Version/s: 5.0.2f1

To Reproduce: 1. Deploy the attached project 'Unity5_0.zip' to and Android or an iOS device.2. Observe that the two UI buttons are n... Read more

1
votes
Fixed

Input Field instances are merged in OnValueChange method call

UI

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May 22, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project2. Open scene Test.unity- Scene contains two Input Fields and a script which outputs the I... Read more

41
votes
Fixed

[ContinuousCollisionDetection] If multiple collisions happen in one upda...

Physics2D

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May 22, 2015

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Version/s: 5.0.2f1

Steps to reproduce: 1. Open attached project2. Open scene "sc_gameplay"3. Notice that "pr_ball" has "Collision detection" set to "Co... Read more

0
votes
Fixed

UI not rendered on Android and iOS if native rendering event is issued i...

Mobile Rendering

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May 22, 2015

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Version/s: 5.1.0f2

How to reproduce: 1. Open attached project2. Open scene NativeRendering.unity3. Build to iOS and run- Notice that UI is not rendered... Read more

0
votes
Fixed

[UNET] Memory continuously builds up with uNet server simply activated

Networking

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May 22, 2015

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Version/s: 5.1.0f1

Repro steps: 1) Open the project and scene Main2) Open script Main.cs and change the IP in server.uStart() function to 127.0.0.13) B... Read more

0
votes
Fixed

NetworkReader.ReadNetworkIdentity assumes it is on client

Networking

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May 22, 2015

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Version/s:

The function NetworkReader.ReadNetworkIdentity assumes it is on client, so it uses ClientScene.FindLocalObject(). If it is on a dedi... Read more

9
votes
Fixed

FMOD::Sound instance for resource error

Audio

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May 22, 2015

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Version/s: 5.1.0f2

To reproduce:1. Open GLTest.zip project2. Open GameLoader scene3. Run custom builder in top of Editor menu. Build->Game build and... Read more

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