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[UI] Selecting gizmos doesn't work in Scene View
Steps for reproduction:1) Download the project below or create a new project2) In Scene View, try to select lights or camera3) Obser... Read more
A texture's pixels are being changed after Texture2D.Apply() is called
Steps to reproduce:1. Open QA's attached project2. Open "SceneTest"3. Enter playmode and press Z Expected result: Texture's color do... Read more
Unity Editor does not recognize assets if an importer warning has been e...
How to reproduce:1. Open Unity2. Load tester-submitted project(ShaderLineEndings.zip)3. Inspect shaders. Some will be ok, others cou... Read more
Inspector Debug mode allows ScriptableObject script to be changed to an ...
How to reproduce:1. Open Unity2. Load tester-submitted project3. Create a new 'Scriptable Object Script' using context menu4. Set in... Read more
Stereo Rendering setting is reset to Multipass when navigating from iOS ...
To reproduce:1. Launch Editor with iOS and Windows runtime support installed;2. Navigate to Player Settings > XR Settings for Win... Read more
Crash on android device with specific script on IL2CPP build
Steps to reproduce:1. Open attached project from OC link2. Build with IL2CPP for android and run on device3. Press button to instant... Read more
Animator not resetting back to written defaults
To reproduce:1) Open attached project and scene2) Play it3) Click Change State to double the size of cube4) Click Toggle Over Time5)... Read more
Editor is crashing or throwing the System.Runtime.InteropServices.COMExc...
Steps to reproduce:1. Open the attached project2. Open the MainScene.unity scene3. Navigate to Window > Holographic Emulation and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window