Search Issue Tracker
Spotlights: Shadows aren't cast if the range is too high
To reproduce:1. Open the scene2. Press "play"3. Select the spotlight4. Change the range.Observe that if you change the range to 21 o... Read more
NetworkTransform has no way to validate client movement on the server.
NetworkTransform has no way to validate client movement on the server when in local-player-authority mode. Read more
NetworkTransform can be put on an object more than once
NetworkTransform can be put on an object more than once. Should be restricted to one instance. Read more
Creating UI objects (Graphics) cause mutiple object instantiation
1. Open scene "Observation1/Scene".2. Select Canvas.3. Create UI text.4. Notice that another one is created in scene root node(paren... Read more
[Material] Draging material on object throws error
Draging material asset on object in scene view throws null reference exceptions. 1. Open scene "Test".2. Select material "New Materi... Read more
Deferred: AO texture not taken into account anymore in 5.2
1. Make a new project in 5.2.0a1; set deferred path2. Place an object, that uses the Standard shader and has an AO texture--or--Load... Read more
WebGL - Application.absoluteURL ends with \0 char
when running in WebGL, Application.absoluteURL ends with \0 char Read more
[WP8.1] Changing AntiAliasing settings causes crash
To reproduce:1. Open attached project.2. Build & run for WP8.13. The app crashes in about a second due to the fact that it's AA ... Read more
[AABB] error is given when object scale is 0
Steps to reproduce: 1. Open attached "AnimationCurveTest.zip" project2. Open "Scenes/scene1" scene3. Select "effect_anger_005 > e... Read more
[Mobile/Unlit] Lightmap decoding produces different color results on sta...
To reproduce:1. Open LightmapDecoding project2. Open scene Untitled - it has only white ambient baked3. Switch between standalone an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open