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Scale and rotation matrix in PreviewRenderUnility Camera is ignored
To reproduce: 1. Open the attached project; 2. In the Assets folder, double-click the "_ExampleMeshSet"; 3. Select some tile, under... Read more
Sprite Atlas allows multiple identical sprites when adding sprites in In...
To reproduce: 1. Open my attached project (SpriteTest.zip), in Project window, select sprite atlas MYATLAS 2. While MYATLAS selected... Read more
[Timeline] Copy & Pasting Track from Timeline A to Timeline B results in...
How to reproduce: 1. Open the attached "TimelineRepro" project and "Repro" scene 2. Open the "TimelineA" Asset and copy its Track G... Read more
Unity crashes after few minutes when running MIDIHub software by humatic
To reproduce: 1. Download and Install MiDiHub software 2. Run MiDiHub and without closing it open new project in Unity 3. Wait few... Read more
[iOS][Metal] Black screen in the ResizedView project from the native sam...
To Reproduce: 1. Build and run the attached project on iOS with Metal. 2. Observe that the screen is black and auto rotation doesen... Read more
[IL2CPP][iOS] Some public UI text elements set in Inspector become null ...
Public UI text elements set in Inspector get stripped on iOS builds. Steps to reproduce: 1) Open the attached project. 2) Build for... Read more
[VideoPlayer] When looping video, it stops at the end and is late to sta...
How to reproduce: 1. Open the attached project 2. Build and run on device 3. Let video loop Result: at the end video stops for few s... Read more
[VideoPlayer] H264 low resolution 144p video and audio are out of sync o...
How to reproduce: 1. Open the attached project 2. Build and run project on device 3. H264 144p video will strat playing Result: Vide... Read more
Crash in mono_class_from_mono_type when using "new Enum[]{}" array in th...
Reproduction steps: 1. Open the attached project; 2. Near the Hierarchy tab, find the Editor Tests tab and select it; 3. Try to sele... Read more
RenderTexture::FilterMode changes from Point to Bilinear when scene is p...
MainCamera's targetTexture is set to a RenderTexture, which has FilterMode.Point. But when the scene is played, filterMode changes t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations