Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2017.1.0b6
Issue ID
922259
Regression
No
Stencil Rendering States do not get updated when setting via Shader.SetGlobalInt()
Steps to reproduce:
1. Open attached Unity Project in comment "SimpleRepro.zip"
2. Load Scene "Stencil_SetShaderGlobal_Bug"
3. Enter Play mode
4. Click on StencilID = 0, StencilID = 1, StencilID = 2 to see that each button mask out the sphere differently (correct)
5. Exit Play mode.
6. Load Shader script "Shaders\StencilGlobalDiffuse"
7. Change "ZWrite [_GlobalZWrite]" to "ZWrite On"
8. Enter Play mode again
9. Repeat step 4 to see nothing happens (wrong)
Expected result: Stencils would get updated both via script and via property block in the Inspector.
Actual result: Stencils do not update until the global ZWrite state or another Stencil state is updated.
Reproducible with: Unity 5.6.1p3, 2017.1.0b1, 2017.1.0b6, 2017.1.0b10, 2018.3.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU errors when CoreCopy shader is used to copy an MSAA texture
- Unity Cloud icon does not appear next to project and does not connect correctly when the project is created with Cloud but closed right after creation
- ScrollerSlider in the Scroller Control is still using UXMLTraits
- Crash on ExtractHandles when shutting down the Editor in a specific scene while Burst jobs are in progress
- Unity Hub closes with no "Project is currently open" window when selecting an already open project from the Projects list
Add comment