Search Issue Tracker

0
votes
Fixed

[iOS] Xml Deserialization crashes Unity player on iOS

IL2CPP

-

Jun 01, 2016

-

Version/s: 5.3.5p1

Steps to reproduce:1) Open the attached project.2) Add scene 'test' to build.3) Build the project for iOS.4) Deploy the project to a... Read more

2
votes
Won't Fix

[Android] [Adreno] App crashes on some Adreno 2xx devices

Android

-

Jun 14, 2016

-

Version/s: 5.3.4f1

To reproduce:1) Open attached project2) Build it on Android3) Let it load for a few seconds, then notice that it crashes. If you get... Read more

0
votes
Won't Fix

[OSX] Build settings window stays on top of other Finder windows after f...

Editor - Other

-

Jun 16, 2016

-

Version/s: 5.5.0a1

Steps to reproduce:1) Create a new project or open an existing one.2) Build the project for any platform with the 'Build' option. Af... Read more

0
votes
Fixed

[iOS] Unity doesn't accept Bundle id if it is constructed differently (c...

iOS

-

May 03, 2016

-

Version/s: 5.3.3f1

Reproduction steps:1. Create new Project2. Open PlayerSettings3. Set Bundle Identifier to something with two dots [com.hello..world]... Read more

0
votes
Fixed

[UNET]Leaving a lobby prevents client from rejoining and trying to rejoi...

Networking

-

Jun 14, 2016

-

Version/s: 5.3.5f1

Steps to reproduce:1. Open attached project.2. Open "Build Settings" window. If you see this error message:"Because you are not a me... Read more

0
votes
Fixed

[Regression][TerrainComponent] NullReference exceptions are thrown after...

Terrain

-

Jun 16, 2016

-

Version/s: 5.4.0b22

Steps to repro: 1. Open attached project and 'test' scene;2. Select Terrain gameobject in the 'Hierarchy';3. Go to 'Paint Texture' t... Read more

0
votes
By Design

[iOS] Can't input some Japanese characters

UI

-

Jun 16, 2016

-

Version/s: 5.3.5p1

Reproduction Steps:1. Open User's project2. Build to iOS device3. Tap input field4. Select Japanese keyboard5. Enter "h o s i" and c... Read more

0
votes
Fixed

When loading ScriptableObject in Editor with [InitializeOnLoadMethod], i...

Scripting

-

Jun 15, 2016

-

Version/s: 5.3.4p6

To reproduce:1. Open attached project2. Notice that the assert that checks if TestData.Data is equal to "hello" fails no matter what... Read more

0
votes
Fixed

CommandBuffer cannot Blit multiple times between temporary RenderTexture...

Graphics - General

-

Jun 16, 2016

-

Version/s: 5.5.0a1

To reproduce:1. Open project2. Build to webGL3. Notice that the screen is black Read more

0
votes
By Design

Build and Run hotkey & master menu not working

Window management

-

Apr 22, 2016

-

Version/s: 5.4.0b22

Version 5.4.0b22 (518a15457bf6)Fri, 10 Jun 2016 20:29:39 GMTBranch: 5.4/staging 1. What happened Workaround available: use build set... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.