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Slow compilation times when many ClientRpc or Command functions declared
Slow project compilation times when many ClientRpc or Command functions declared. When there are many ClientRpc and/or Command funct... Read more
[Substances] In linear color space after calling RebuildTextures() on a ...
Reproduction steps:1. Open attached project "RebuildInstanceBug"2. Open scene "bug"3. Observe the Game window4. Enter Play mode--- Y... Read more
JsonUtility fails to deserialize collections
To reproduce:1. Open project2. Press "play"3. Observe that the object is deserialized succesfully, but the list isn't. Read more
Headers in an iOS framework cannot be found when building Xcode project
To Reproduce: 1. Build the attached project and run the Xcode project.2. It fails because none of the headers files from 'AmazonAd.f... Read more
Calling AudioSource.Play in Animation Event crashes Unity
Steps to reproduce: 1. Open attached project2. Open scene "/Scene/AnimationEventBug"3. Open Animation window and select "03_childHom... Read more
Bad UI performance when you enable/disable a complex hierachy
Bad UI performance enabling/disabling a complex hierarchy Read more
Infinite bug submit prompts when running out of space
1. Create small partition, 100mb seems enough2. Create new project in that partition and select all "Asset Packages" you can3. Impor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument