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Win+D shortcut and MonoDevelop causes inspector window to resize
1. Create new project and add new C# script, make sure that layout is reset to Default2. Open said script in MonoDevelop and switch ... Read more
[SceneView] Transform gizmos position is inconsistent relatively to Terr...
Steps to reproduce: 1. Open Unity;2. Open attached project and "test.unity" scene;3. Notice that in the scene there is Terrain gameo... Read more
[Material] Render Queue value is not updated until shader is changed and...
A materials render queue value is not updated when its shader is edited and saved, only after the material's shader has been changed... Read more
[fireEvents] Animation Events queue up, then fire all at once as soon as...
Reproduction steps:1. Open attached project.2. Open and play "Main" scene.3. Open console window.4. Click on the "Fire Events" check... Read more
Input.touchSupported always returns false on Windows
On the Windows standalone player, Input.touchSupported always returns false even if the system supports touch input. It seems this p... Read more
[Editor] NullReferenceException is shown after double-clicking on Terrai...
Steps to reproduce: 1. Open Unity;2. Create new project and scene;3. Add Terrain GameObject (GameObject -> 3DObject ->Terrain)... Read more
[OSX][GLLEGACY] OS X Player crashes in a multi display environment
The OS X standalone player crashes on startup when the following conditions are met: - “OpenGL2” (legacy OpenGL) is chosen as the gr... Read more
[Android] Remote Frame Debugger does not work on Android
Unity Android app crashes when activating frame debugger Read more
“Capture Display” fullscreen mode doesn’t work with OpenGL Core or Metal
The OS X standalone player crashes on startup when the following conditions are met: - “Mac Fullscreen Mode” in the player settings ... Read more
[Baked] Mid range light values banding badly after baking
To reproduce:1. Open attached project2. Open scene lightingtest3. Bake lightmaps4. Notice the banding of the light values (screen at... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] clearing 2d array texture only clears first slice
- Particle System Renderer icon is missing in Animation window > Add Property context menu
- [Android] Legacy, TMP and UI Toolkit Input Field language toggle to some non-latin alphabet languages does not work with external keyboard
- Crash on keywords::LocalKeywordState::operator when calling ShaderUtil.GetPasskeywords with ShaderType.RayTracing set as the third parameter
- Inconsistent “Remove property” behavior when removing child properties in Animator window