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0
votes
Fixed

Win+D shortcut and MonoDevelop causes inspector window to resize

Window management

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Nov 05, 2015

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Version/s: 5.3.0b5

1. Create new project and add new C# script, make sure that layout is reset to Default2. Open said script in MonoDevelop and switch ... Read more

0
votes
Fixed

[SceneView] Transform gizmos position is inconsistent relatively to Terr...

Terrain

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Nov 05, 2015

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Version/s:

Steps to reproduce: 1. Open Unity;2. Open attached project and "test.unity" scene;3. Notice that in the scene there is Terrain gameo... Read more

41
votes
By Design

[Material] Render Queue value is not updated until shader is changed and...

Graphics - General

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Nov 05, 2015

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Version/s: 5.3.0b5

A materials render queue value is not updated when its shader is edited and saved, only after the material's shader has been changed... Read more

0
votes
Fixed

[fireEvents] Animation Events queue up, then fire all at once as soon as...

Animation

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Nov 05, 2015

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Version/s: 5.2.2p2

Reproduction steps:1. Open attached project.2. Open and play "Main" scene.3. Open console window.4. Click on the "Fire Events" check... Read more

0
votes
Fixed

Input.touchSupported always returns false on Windows

Input

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Nov 05, 2015

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Version/s: 5.2.2f1

On the Windows standalone player, Input.touchSupported always returns false even if the system supports touch input. It seems this p... Read more

0
votes
Fixed

[Editor] NullReferenceException is shown after double-clicking on Terrai...

Terrain

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Nov 05, 2015

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Version/s:

Steps to reproduce: 1. Open Unity;2. Create new project and scene;3. Add Terrain GameObject (GameObject -> 3DObject ->Terrain)... Read more

5
votes
Won't Fix

[OSX][GLLEGACY] OS X Player crashes in a multi display environment

MacOS

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Nov 05, 2015

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Version/s: 5.3.0b5

The OS X standalone player crashes on startup when the following conditions are met: - “OpenGL2” (legacy OpenGL) is chosen as the gr... Read more

0
votes
Fixed

[Android] Remote Frame Debugger does not work on Android

Android

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Nov 05, 2015

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Version/s: 5.3.0b5

Unity Android app crashes when activating frame debugger Read more

3
votes
Fixed

“Capture Display” fullscreen mode doesn’t work with OpenGL Core or Metal

OSX

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Nov 05, 2015

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Version/s: 5.3.0b5

The OS X standalone player crashes on startup when the following conditions are met: - “Mac Fullscreen Mode” in the player settings ... Read more

0
votes
Fixed

[Baked] Mid range light values banding badly after baking

Global Illumination

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Nov 04, 2015

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Version/s: 5.3.0b5

To reproduce:1. Open attached project2. Open scene lightingtest3. Bake lightmaps4. Notice the banding of the light values (screen at... Read more

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