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[Linear] Then color set to material, brighter color appears in Game Window
How to reproduce: 1. Download attached project file and open "Bug" scene 2. Select the Main Camera in Hierarchy window 3. In Inspect... Read more
Crash in CameraStackRenderingState::ReleaseResources when zooming in
Reproduction steps: 1. Create new project 2. Open scene view 3. Enable 2D mode 4. Zoom in with a mouse wheel (might take a while) ... Read more
Crash on mono_add_process_object when opening the scene for a second tim...
Reproduction steps: 1. Open the attached project 2. Open the Instructions scene if it's not opened Expected: scene opens Actual: Un... Read more
[VR]CullingGroup registers as visible even behind a an obstacle
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Point camera at the cullinggroup debug sphere Ex... Read more
[WindowsMR] The Editor will freeze on Play mode enter if Developer Mode ...
Reproduction steps: 1. Open "GestureRecognizerHang.zip" project 2. Open "MainScene" Scene 3. Enter Play mode and wait for 5 seconds... Read more
D3D11 errors when debugging with Visual Studio and Camera having HDR ena...
To reproduce: 1. Download attached "D3D errors with hdr RT and depth-only clear.zip" project. 2. Open Visual Studio. 3. Open Unity.... Read more
GUILayoutUtility.GetLastRect returns incorrect rect when used after Edit...
Steps to reproduce: 1. Open user attached project (GetLastRectBug) 2. Open Scene "Main", select "MyComponent" 3. Click the "My Dropd... Read more
[Standard Assets] Refraction in single pass stereo rendering inconsisten...
Refraction through a semi transparent shader is inconsistent between eyes in single pass rendering mode. One eye seems to be refrac... Read more
In Audio Mixer, SFX Reverb properties are laid out illogically
(Not really a bug, just an adjustment that needs to be made) To reproduce: 1. Open a new Unity project 2. Window --> Audio Mixer 3. ... Read more
BuildPipelineInterfaces causes slow EnterPlaymode performance when there...
Reproduction Steps: 1. Import attached project. 2. Create new scene. 3. In Profiler, select Record and Profile Editor. 4. Enter Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Timeline section stops rendering after restoring Profiler Window modules
- Cursor image does not update when Cursor.SetCursor is called again with CursorMode.Auto
- Crash on do_runtime_invoke when reopening a specific project after failing to build it
- Animations change speed when rigidbody is added
- Low FPS persists when re-entering Play mode after an extended session in a specific project