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[RootMotion] horizontal and vertical movements are swapped in regards o...
How to reproduce:1. Open the attached project2. Open and play blitzer scene3. Notice that the model is going downward instead of sta... Read more
Changing color of substance instance changes color on all instances of a...
Steps to reproduce:1. Download and open attached project "SubstanceTest.zip"2. Open and play scene "testScene"3. Press space several... Read more
Singleton EventSystem detected as duplicate between scene changes
Steps to reproduce:1. Download and open attached project "EventSystem Singleton Bug.zip"2. Open scene "1" and play it3. Wait 10 seco... Read more
OnPreCull & OnPreRender FOV change regression since 5.1.3
Changing camera FOV in OnPreCull and restoring it in OnPreRender stopped working since 5.1.3. Read more
Decreased performance on low end devices when UI is used
1. Open attached package2. Add content to scene3. Build to iPhone 44. FPS will be around 20 Regression from 5.2.0f3No repro with 5.1... Read more
Transition from a sub state machine to the exit node freezes animator wi...
Setting a transition in the base layer from a sub state machine to the exit node crashes the animator window Steps to reproduce:1. O... Read more
Disconnect with 10% packet loss and Unreliable packets
With attached project, run 2 applications.It's OK one is Windows build, another is Editor play. About 10 seconds after connecting wi... Read more
Dropdown menu is corrupted if Template is enabled before running the scene
Steps to reproduce: 1. Create new project2. Create Dropdown menu3. Enable its child "Template" and run the scene4. Stop the scene an... Read more
BaseMeshEffect mesh.colors produce wrong color
Steps to reproduce:1. Download attached project "MeshColors.zip" and open it2. Notice that image element ("BaseEffectTest") in canva... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open