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Everytime you hit Windows+D twice the editor layout gets messed
To reproduce:1. Open editor (maximize to fullscreen)2. Press Windows + D key combination twice3. Notice that layout gets messed Read more
[OSX] Shader import in an external exFAT drive crashes Unity
How to reproduce: 1. Open a new project in an external drive formatted as exFAT2. Create a new shader- Unity throws an error upon va... Read more
Editor freezes when setting low value in modify reference solution in ca...
To reproduce:1. Open attached project2. Open the only scene ("05 Scores" in "Scenes")3. Select "Canvas"4. In "Ui scale mode" in "Can... Read more
Crash on Scene Load
To reproduce:1. Open attached project2. Open test scene3. Editor crashes Read more
UI artifacts appear and flickers when constantly rendering new objects
Repro steps: 1) Open the project user later attached(uiflicker.zip)2) Play and compare Scene and Game views - they are different as ... Read more
Screen goes black on Samsung S6 when AA is enabled
Building apps to Samsung S6 with GearVR while Anti-Alias is enabled results in crash off app when launching project Read more
Position of the duplicated child game object is not precisely the same a...
Steps to reproduce: 1. Create a new Unity project2. Create a UI Text object3. Create UI Image object as a child of the Text object4.... Read more
[Mecanim] New "Blend Tree" w/ "Write defaults" as false crash
Steps to reproduce:1. Download and open attached project "unityCrash.zip"2. If the crash did not occur after opening the project, pl... Read more
NullReferenceException is thrown after adding event to multiple UI compo...
Steps to reproduce: 1. Open attached project2. Open scene "multiple buttons event test"3. Add one more Inspector window. Now, there ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open