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Inconsistent ENABLE_PROFILER scripting defines in InputManager.cs when u...
How to reproduce:1. Create a new project using the default 3D template2. Import the "Input System" package3. Open the package's "Inp... Read more
[Input System] Hold interaction doesn't trigger when performed a second ...
How to reproduce:1. Open attached project "1354817"2. Enter SampleScene Scene3. Enter Play mode4. In the Game view press and hold le... Read more
Button set up with Input System gets stuck in a pressed state after clic...
Reproduction steps:1. Open the user's attached project2. Enter the Play Mode3. Click on the button in the Game View Expected result:... Read more
[Windows] Mouse cursor Y position is inverted when using Mouse.current.W...
How to reproduce:1. Open the attached project (WarpCursorTest.zip)2. Open Scenes/SampleScene3. Enable "Maximize on Play" in the Game... Read more
Cinemachine Camera cannot be controlled using a controller's right stick
Steps to reproduce:1. Download and open the project "TPF Template.zip"2. Open Assets/Scenes/PlayerMovementTesting.unity3. Enter Play... Read more
[Input System] Errors are thrown when disconnecting controller while hol...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Connect a controller3. Enter the Play Mode4. Hold the ... Read more
[Input System] UI controls break when Player's Input Auto-Switch is enabled
Reproduction steps:1. Open the attached user's project2. Enter play mode in "SampleScene"3. Try moving the white ball from the UI by... Read more
[Input System] IsPressed() keeps returning true when it was true before ...
How to reproduce:1. Open the user's attached project and Scenes/SampleScene2. Enter the Play mode3. Hold down the Alt button and pre... Read more
[Input System] IsPointerOverGameObject is not working reliably when usin...
How to reproduce:1. Open the "case_1358304" project2. Open the "SampleScene" Scene3. Open the "Window -> General -> Device Sim... Read more
All about bugs
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