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[GPUProfiling] RenderDeferred.ForwardObjectsToDepth takes longer on the ...
How to reproduce: 1. Open the attached project and the "profiler test" scene in it. 2. Open the Profiler window in the Editor and a... Read more
Director crashes on exit
Open the attached project, play the game in Editor for a few seconds, stop playing and try to close the Editor. It will crash in Dir... Read more
[Android] Screen width and height are swapped on android after resume fo...
To reproduce: 1) Open attached project and scene 2) Build and run on Android 3) Sleep the app or go back to home 4) Return back to a... Read more
Custom Font error when setting the font size
1. Open user attached project in 5.4.0b25 Notice that text is not rendered and "Font size and style overrides are only supported for... Read more
[IL2CPP] Building process fails when two structs contain struct arrays o...
Steps to reproduce: 1) Open the attached project. 2) Build for iOS with IL2cpp. The building process fails; an empty project is built. Read more
[Frame Debugger] Game view doesn't show anything if GlobalFog(Script) is...
Steps to reproduce: 1) Download attached project 'TestFrameDebugger.zip' and open in Unity. 2) Open scene 'test'. 3) In Hierarchy ... Read more
[ParticleSystem] Playing the scene with more than 270 particle prefabs c...
How to reproduce: 1. Open the attached project 2. Play the scene 3. Crash Note: The limit of particle prefabs is 270 then editor do... Read more
Changing the bundle ID in iOS changes it in Android
Whenever you change the bundle identifier in iOS or Android the change is reflected in the other platform. Other changes are bound t... Read more
[WebGL] GUI.DrawTexture sprites distorted
Steps to reproduce: 1. Open attached project "case_813857-WebGL.zip" 2. Open "banner" scene. 3. Press play. 4. Select language if pr... Read more
Standard Assets install the Editor scripts in the Assets Root instead of...
Just import Standard Assets to your project Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type