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0
votes
Fixed

[GPUProfiling] RenderDeferred.ForwardObjectsToDepth takes longer on the ...

Profiling

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Jul 14, 2016

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Version/s: 5.4.0b25

How to reproduce: 1. Open the attached project and the "profiler test" scene in it. 2. Open the Profiler window in the Editor and a... Read more

0
votes
Duplicate

Director crashes on exit

Director

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Jul 14, 2016

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Version/s: 5.3.5f1

Open the attached project, play the game in Editor for a few seconds, stop playing and try to close the Editor. It will crash in Dir... Read more

0
votes
Won't Fix

[Android] Screen width and height are swapped on android after resume fo...

Android

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Jul 14, 2016

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Version/s: 5.3.5p7

To reproduce: 1) Open attached project and scene 2) Build and run on Android 3) Sleep the app or go back to home 4) Return back to a... Read more

0
votes
Fixed

Custom Font error when setting the font size

IMGUI

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Jul 14, 2016

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Version/s: 5.4.0b25

1. Open user attached project in 5.4.0b25 Notice that text is not rendered and "Font size and style overrides are only supported for... Read more

0
votes
Fixed

[IL2CPP] Building process fails when two structs contain struct arrays o...

IL2CPP

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Jul 14, 2016

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Version/s: 5.3.5p1

Steps to reproduce: 1) Open the attached project. 2) Build for iOS with IL2cpp. The building process fails; an empty project is built. Read more

0
votes
Duplicate

[Frame Debugger] Game view doesn't show anything if GlobalFog(Script) is...

Graphics - General

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Jul 14, 2016

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Version/s: 5.4.0b25

Steps to reproduce: 1) Download attached project 'TestFrameDebugger.zip' and open in Unity. 2) Open scene 'test'. 3) In Hierarchy ... Read more

0
votes
Fixed

[ParticleSystem] Playing the scene with more than 270 particle prefabs c...

Shuriken

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Jul 13, 2016

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Version/s: 5.3.5p4

How to reproduce: 1. Open the attached project 2. Play the scene 3. Crash Note: The limit of particle prefabs is 270 then editor do... Read more

0
votes
Fixed

Changing the bundle ID in iOS changes it in Android

Deployment Management

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Jul 13, 2016

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Version/s: 5.4.0b25

Whenever you change the bundle identifier in iOS or Android the change is reflected in the other platform. Other changes are bound t... Read more

0
votes
Fixed

[WebGL] GUI.DrawTexture sprites distorted

WebGL

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Jul 13, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project "case_813857-WebGL.zip" 2. Open "banner" scene. 3. Press play. 4. Select language if pr... Read more

0
votes
Fixed

Standard Assets install the Editor scripts in the Assets Root instead of...

--

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Jul 13, 2016

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Version/s: 5.3.5f1

Just import Standard Assets to your project Read more

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