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PolygonCollider2D is flickering when it is not directly assigned to Rigi...
To reproduce the issue follow the steps:1. Open "PolygonColliderBugReport" project2. Open "BugScene" scene3. Play the scene4. Ghost ... Read more
[GLES2][GLSL] Step function does not work properly if edge parameter is ...
Repro steps:1) Open the project with OpenGLES2 graphics API2) Notice the cube which is white3) Change the API to GLCore or DX4) Noti... Read more
[Shuriken] Child sub emitter cannot be rotated and emits only to one dir...
Repro steps:1) Open ShurikenRepro project I attached and particle_rotation_problem.scene2) Try rotating the children particle system... Read more
[WindowsBootstrapper] There is no choice in installation path for VS2015
To Repro:Run DA.Select VS2015.There is no way to select installation path of VS2015. It installs only to C:. Read more
[Substance] Crash when undoing Standard shader change to procedural mate...
Repro steps:1) Open the project and select any procedural material, that has Standard shader (Road_01 f.e.)2) Change the shader to M... Read more
[iOS] Native view controller rotates in all orientations when the applic...
Steps to reproduce: 1. Open attached project2. Notice that only 'Portrait' orientation is allowed in iOS Player Settings3. Build the... Read more
[WheelCollider] Moving vehicle over objects makes vehicle bounce
1. Open attached project2. Open scene "WheelColliderTest"3. Press play4. Drive forward over objects on ground and vehicle will start... Read more
[2D Collision] Wrong direction of the particles when collision module da...
To reproduce the issue follow the steps:1. Open "Particle System Bug" project2. Open "Particle System Wrong Work" scene3. Play scene... Read more
[2D] Sprite shader regression since Unity 5.3.3 (ETC1 split alpha? possi...
Very likely a duplicate of http://issuetracker.unity3d.com/issues/2d-default-sprite-shader-source-does-not-work-with-etc-plus-alpha-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size