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Fixed
Votes
1
Found in
5.3.3p2
Issue ID
781511
Regression
No
[GLES2][GLSL] Step function does not work properly if edge parameter is a float
Repro steps:
1) Open the project with OpenGLES2 graphics API
2) Notice the cube which is white
3) Change the API to GLCore or DX
4) Notice the cube is now red
Workaround: use float4 instead of float in the step function of shader(See screenshots)
Reproduced in: 5.4.0b11; 5.3.4f1; 5.2.4f1
Comments (2)
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rainer_klanggames
Apr 27, 2016 18:35
Further digging shows that the < and > operator is broken
rainer_klanggames
Apr 26, 2016 16:08
I also have this issue in 5.3.4p4
Device: OnePlus latest OS
Renderer: OpenGLES 3
Workaround: Using OpenGLES 2 as first priority or like the reporter suggests
My workaround:
float4 unity_bug_workaround = float4(sourceColor.r, sourceColor.r, sourceColor.r, sourceColor.r);
float4 unity_bug_workaround_alpha = step(unity_bug_workaround.r, 0.99f);
float alpha = unity_bug_workaround_alpha;
My original code:
float alpha = step(sourceColor.r, 0.99f);