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[Shadergraph] Transform algorithm from Absolute World to Object Mode in ...
Repro steps: 1. use a project with both HDRP and URP (create from 3D template and add URP and HDRP via package manager) 2. create a ... Read more
URP shader with fallback becomes pink when using RenderPipeline and "" tags
How to reproduce: 1. Open the attached project "aaaaMagenta.zip" 2. Open the "SampleScene" Scene 3. Open the Assets/FauxBlurURP.shad... Read more
UNITY_PREV_MATRIX_M and UNITY_PREV_MATRIX_I_M errors are thrown when ena...
Reproduction steps: 1. Open the user's attached project 2. Select "Assets/Broken Graphs/New Shader Graph" Shader Graph 3. Notice the... Read more
[Shadergraph] Simple Noise has upper "edge" of values, above which it wi...
Reproduces on a Mali-G71 GPU which is somewhat low end. Repro steps 1. Download the attached shadergraph 2. Make a URP project 3. Pu... Read more
[ShaderGraph] Custom Function Node only accepts .TXT files and they thro...
How to reproduce: 1. Create a new project with Scriptable Render Pipeline template (i.e. URP) 2. In the Project Window, create a new... Read more
[Shader Graph][Search] Unhandled exception in console
Steps to repro: 1. open a project (like new URP template) 2. in project tab, right click > create > Shader > Blank Shader Graph 3. i... Read more
[Shadergraph] Custom function node thinks graph precision is half when c...
Bug regressed in https://github.com/Unity-Technologies/Graphics/pull/3360 according to Chris Tchou Repro steps: 1. Use a project wit... Read more
[ShaderGraph] Visual artifacts between two colors when using Replace Col...
How to reproduce: 1. Open the user's attached "Test Project.zip" project 2. Open the "Main" Scene 3. Observe the Sprite in the Game ... Read more
Unable to set Custom Function Node File Source property in ShaderGraph d...
How to reproduce: 1. Open the user's attached "sg-cfn-test-2021.2a10.zip" project 2. Open the "CustomFunctionShaderGraph" Shader Gra... Read more
[ShaderGraph] Fields in the Graph Inspector do not update when they beco...
How to reproduce: 1. Open the user-submitted project 2. Open the ShaderGraph Asset "SG_Texture2DMode" (Assets/SG_Texture2DMode/SG_Te... Read more
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