Search Issue Tracker
Fixed in 12.0.0
Votes
1
Found in [Package]
12.0.0
Issue ID
1324528
Regression
Yes
Unable to set Custom Function Node File Source property in ShaderGraph due to .hlsl files being imported as Shader Include type
How to reproduce:
1. Open the user's attached "sg-cfn-test-2021.2a10.zip" project
2. Open the "CustomFunctionShaderGraph" Shader Graph from the Project window
3. Add "Custom Function" Node in the Shader Graph window
4. Select the "Custom Function" Node
5. Observe the "Source" property's expected file type
Expected result: "Shader Include" files can be referenced in the "Source" property
Actual result: Only "Text Asset" files can be referenced in the "Source" property
Reproducible with: 12.0.0 (2021.2.0a8, 2021.2.0a11)
Not reproducible with: 12.0.0 (2021.2.0a7), 11.0.0 (2021.1.2f1), 10.4.0 (2020.3.3f1), 7.5.3 (2019.4.23f1)
Note:
- .hlsl and .cginc files are imported as "Shader Include" files, that can't be referenced in the "Source" property of the "Custom Function" Node
Comments (1)
-
LooperVFX
Apr 08, 2021 13:08
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- StackOverflowException occurs and tests fail to load when the Test Runner window is opened while System.Windows.Forms.dll and System.Deployment.dll are present in the project
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (fix version 12.0.0):
Fixed in 2021.2.0a13