Search Issue Tracker
Fixed in 12.x (bdff332)
Votes
0
Found in [Package]
Master/12.x (ae93ea04e4)
Issue ID
1325934
Regression
Yes
[Shadergraph] Custom function node thinks graph precision is half when created
Bug regressed in https://github.com/Unity-Technologies/Graphics/pull/3360 according to Chris Tchou
Repro steps:
1. Use a project with shadergraph
2. Bring the attached hlsl file into the project
3. Make a shadergraph
4. Add a custom function node
5. Set the file to the attached hlsl file
6. Name the function "customfunc"
7. Observe the error on the custom function node
Expected result: the custom function looks for the "_float" version of the function
Actual result: the custom function's error indicates it can't find the "_half" version of the function despite the fact that the custom function's precision is float due to inheritance
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
- Editor.log file size grows rapidly when a scene exceeds the "Maximum Shadow on Screen" limit setting in the HDRP Asset
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture
Add comment