Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
12.0.0
Issue ID
1325422
Regression
No
[Shadergraph] Simple Noise has upper "edge" of values, above which it will always return 0 on certain devices
Reproduces on a Mali-G71 GPU which is somewhat low end.
Repro steps
1. Download the attached shadergraph
2. Make a URP project
3. Put the shadergraph on a material and the material on a quad
4. Point the game view camera at the quad and save the scene
5. Add the scene to your build and build for Android (I used the Vulkan API)
6. Deploy to your device and run
Expected result: noise fills the whole quad
Actual result: above a certain diagonal line of values, the simple noise just returns 0 (see attached image)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered
- Animation window scrollbar keeps resetting when the scrollbar width is changed after adding an event
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled
Add comment