Search Issue Tracker

0
votes
By Design

[WebGL] user project fails on Windows Chrome only with Uncaught RangeEr...

WebGL

-

Nov 26, 2015

-

Version/s: 5.3.0f3

-e: see title, loads fine on Edge, FF (win+osx), Safari. follow-up case from 747796--repro with 5.1.4, 5.2.3 and 5.3 -repro:--open a... Read more

5
votes
Fixed

[Android] Error when coming back from background EGL_BAD_NATIVE_WINDOW o...

Android

-

Nov 26, 2015

-

Version/s: 5.1.2p2

Error when coming back from background:D/Unity (23899): [EGL] Unable to acquire context: EGL_BAD_NATIVE_WINDOW: A NativeWindowType a... Read more

0
votes
By Design

[WheelCollider] Wheel Colliders does not spin until 4000 force is applie...

Physics

-

Nov 26, 2015

-

Version/s: 5.2.2f1

To reproduce the issue follow the steps:1. Open "u5wheels" project user has attached2. Open "wheelrepro" scene3. Play scene4. Open "... Read more

1
votes
Won't Fix

[SceneView] Wireframe overlay sometimes visible through surfaces because...

Graphics - General

-

Nov 26, 2015

-

Version/s: 5.4.0a4

To reproduce:1. Open attached project2. Open scene 13. Select capsule4. Move it around5. Notice that parts of wireframe are visible ... Read more

0
votes
Fixed

[GL][ES] Crash on compute shader use

Shaders

-

Nov 26, 2015

-

Version/s: 5.4.0a4

Steps to reproduce:1. Download attached project "repro_747880.zip"2. Open it via console with launch parameter "-force-glcore45"3. P... Read more

2
votes
Won't Fix

[WebGL] Chrome canvas blurred on certain width

WebGL

-

Nov 26, 2015

-

Version/s: 5.2.2p4

-e: see title, WebGL canvas blurred in chrome browser when window resized and template-wrap div width not round xor template-wrap po... Read more

10
votes
Fixed

Clustering view throws "m_PresentShortFall >= 0" error while navigating ...

Global Illumination

-

Nov 26, 2015

-

Version/s: 5.3.0f3

To reproduce:1. Create new scene2. Open Clustering/Lit Clustering view3. Navigate around in scene view4. Flood of m_PresentShortFall... Read more

2
votes
Won't Fix

[WebGL] Audio sounds different depending on format

WebGL

-

Nov 26, 2015

-

Version/s: 5.2.3f1

-e: see title--repro 514, 523, 530 -repro:--open attached project--add the wav files as clipc--run in editor--press r,t,y for the so... Read more

3
votes
Fixed

[Assets] Exporting a package says "All assets from this package are alre...

-

Nov 26, 2015

-

Version/s: 5.2

Steps to repro: 1. Open a fairly large project with quite a few things to export. In this case I used a scene file.2. Right click an... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.