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If there is no code left to go through "Stop Debugging" in VS2015 crashe...
Reproduction steps:0) See gif attached in the edit.1) Open attached project, proceed to scene 1.2) Open "GameSettings" script in Vis... Read more
Loading Scene messes up UI with Scroll Rect component
Reproduction steps:1) Open user submitted project, proceed to main scene and notice messed up UI.2) Expand canvas and select "scroll... Read more
Memory usage increases with every AnimationClip.SampleAnimation() call
1. Open attached project2. Play in editor "test" scene3. Click button in middle4. Memory will start increasing with every click in P... Read more
GI lighting does not move correctly with the parent object
To reproduce the issue follow the steps:1. Open "GIBug" project2. Play "main" scene3. GI light moves slightly faster than the parent... Read more
Corrupted UI After loading scene and changing masterTextureLimit
Reproduction steps:1) Open project that I have attached below and build for windows standalone.2) Run the game with settings of your... Read more
Creating new GameObject crashes Editor after loading scene in Single mod...
Reproduction steps: 1) Open attached "CrashTest" project and proceed to scene "a".2) Go into playmode. Expected behavior: Scene "a" ... Read more
[tvOS] Top Shelf and Wide Top Shelf images can be layered than apple doe...
Reproduction Steps:1. Open new project2. Edit > Project Settings > Player3. Under Icon settings notice that Top Shelf and Wide... Read more
[OSX] Directional keys don't work with InputField in standalone, but wor...
How to reproduce:1. Open the attached project2. Open and Play InputField scene3. Type something to InputField4. Click Shift + left o... Read more
CreateDirect3D11SurfaceFromDXGISurface crash after code recompile on Dir...
Steps to reproduce:1. Download and open attached project "Sweet Castle.zip"2. Open scene "Level1"3. Make edits to any script that is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code