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Not all recent projects are vicible in launcher window
Not all recent projects are vicible in Connect window 1. What happenedNot all recent projects are vicible in Connect window2. How we... Read more
[ImageEffects] Image Effect brightens scene in Linear color space
Image effect script in conjunction with MSAA brighten the game view in Linear color space on GLCore. 1. Open Level 01 from attached ... Read more
Editor crashes when you click in Editor window title bar while building ...
After clicking the Build button in the Build Settings window you can crash the Unity Editor by clicking on the main Unity Editor win... Read more
[GI] light is cast evenly to all directions from the object that has emi...
Reproduction steps:1. Open attached project.2. Open "textureEmissionToUniformExtreme" scene.3. Go to "Window > Lighting > Scen... Read more
Data Loss of References in Scene Files
How to reproduce:1. Open the previously-attached project in Unity2. Open testScene3. Select TestObject in hierarchy and notice that ... Read more
Quitting editor while in play mode will cause scenes loaded additively t...
Steps to reproduce: 1. Open attached project2. Open scene "TestScene1"3. Run it and press "A". This will additively add "TestScene2"... Read more
[GI] Lightmap texture atlas rotates objects and causes aliasing in lightmap
Steps to reproduce: 1. Open attached project "773963.zip"2. Open scene "repro"3. Rebake lightmap4. In game view, notice aliased shad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open