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DragPerformEvent is not called when files from the project folder are used
How to reproduce:1. Open the “drop_repro“ project2. Open the custom window in Window → DropZoneTest3. Open the Assets folder with th... Read more
Baking CharacterJoints and ConfigurableJoints for Unity Physics (Entitie...
How to reproduce:1. Open the attached project "PrefabSpawningExample.zip"2. Open Assets/Scenes/PrefabSpawningExample.unity3. Enter P... Read more
"No GUI Implemented" is displayed when using WeakObjectReference with a ...
How to reproduce:1. Open the attached project "IN-58070.zip"2. Open Assets/Scenes/SampleScene.unity3. Select "Test" in the Hierarchy... Read more
Player crashes on Unity.Entities.EntityQueryImpl::Unity.Entities.EntityQ...
Reproduction steps:1. Open the attached “ASDWQE” project2. Build And Run Expected result: The built Player is openedActual result: T... Read more
"AssetPostprocessor.OnPostprocessAllAssets" is called twice when creatin...
How to reproduce:1. Open the user’s attached “Test AssetPostprocessor - 2022.zip” project2. Go to Menu > Test > Reset updated ... Read more
Wrong tooltip in Probe Volume inspector "Fill Empty Spaces"
Steps to reproduce: View the tooltip for "Fill Empty Spaces"It mentions HDRP when I am using URP. !image-2023-10-25-11-25-17-456.png... Read more
zMaterials registered with the EntitiesGraphicsSystem at the runtime bre...
How to reproduce:1. Open the attached project "RegisteredMaterialBugReport.zip"2. Open Assets/Scenes/Dev.unity3. Enter Play Mode4. C... Read more
"ArgumentOutOfRangeException: Specified argument was out of the range of...
How to reproduce:1. Open the attached project "LightInspectorBug.zip"2. Select both "Directional Light" and "Point Light" in the Hie... Read more
Editor log shows confusing variant info when "optimize mesh data" is ena...
Steps: Open attached project (ShaderKeywordTest.zip) Make a player build Open Editor.Log and observe the lines of Compiling shader "... Read more
Header attributes are sometimes ignored when using InspectorElement.Fill...
How to reproduce:1. Open the attached Project "headersTest.zip"2. In the Project window select "NewTestObject.asset"3. Observe the I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open