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0
votes
Fixed

Text is clipped in the 2D preferences

2D

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Dec 15, 2015

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Version/s: 5.4.0a5

Steps to reproduce : - go to Edit > Preferences- switch to the 2D Preferences and notice that the text is cutout Expected result ... Read more

0
votes
Won't Fix

[LPPV] Stretched billboard resizes bounding box of light probe proxy vol...

Global Illumination

-

Dec 15, 2015

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Version/s: 5.4.0a6

To reproduce:1. Open attached project2. Open scene particles3. Enter playmode4. Notice that bounding box is changing on the go, is t... Read more

0
votes
Fixed

[iOS] App freezes if WWW is loaded with 403 url and WWW.Dispose() is cal...

iOS

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Dec 15, 2015

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Version/s: 5.3.0f4

1. Open attached project2. Press "Send request" twice3. App will freeze Regression from 5.2.3f1 Read more

6
votes
Fixed

Lighting Data incompatible between Windows and OSX

Global Illumination

-

Dec 15, 2015

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Version/s: 5.3.0f4

To reproduce:1. Open attached project2. Bake it on Win (OSX)3. Open it on OSX (WIN)4. Notice that there is no lighting and loads of ... Read more

1
votes
Not Reproducible

operations not synced for SyncList on base class

Networking

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Dec 15, 2015

-

Version/s:

Operations not synced to client for SyncList on base class, when invoked from a derived class. exmaple: public class Foo : NetworkBe... Read more

9
votes
Fixed

[Prefabs] OnWillSaveAssets doesn't work for Prefabs when applying any ch...

Assets Management

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Dec 15, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project2. Open 'Test' scene3. Drag 'TestPrefab' to the scene to create a game object4. Add or r... Read more

0
votes
Fixed

Navmesh Agent radius, height, step height can be set to negative values

AI

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Dec 15, 2015

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Version/s: 5.4.0a6

How to reproduce: 1. Open a new project2. Open the Navigation Window3. Select the Agents tab- Every non-slider setting in that tab c... Read more

0
votes
Won't Fix

It's not clear which surface of the Nav Mesh Surface cube is getting baked

AI

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Dec 15, 2015

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Version/s: 5.4.0a6

How to reproduce: 1. Open a new project2. Create an empty gameobject3. Attach a Nav Mesh Surface to it- Note that the cube bounds of... Read more

0
votes
Fixed

[iOS][Android] Standard shader with emission produces dark artifacts on ...

Global Illumination

-

Dec 15, 2015

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Version/s: 5.3.0f4

1. Open attached project2. Build to iOS3. Artifacts will appear on object Note: Look at image attached by user(upper object how it s... Read more

1
votes
Fixed

Enlighten Cluster mesh triangulation differs from original mesh and can ...

Progressive Lightmapper

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Dec 15, 2015

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Version/s: 5.3.0f4

To reproduce: 1. Open attached project (754298.zip)2. Open "terrain_shadow" scene3. Open Lighting window4. In the Scene tab, click B... Read more

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