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[Linux][Input] [Editor PlayMode] The Space key does not work when holdin...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/RobbinHoodBank1” Scene3. Enter the Play Mode4. Hol... Read more
[Input System] The “Input System package (New)” and “Both” options are s...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Open the Package M... Read more
'Load in Background' tooltip shows a dev message instead
Steps to reproduce: Hover over the 'Load in Background' tooltip under the `Audio Clip` inspector Expected result: tooltip is about `... Read more
Screen Space decals do not take light cookies into account when using fo...
Screen space decals only sample shadow maps to determine attenuation. The light cookie atlas should also be sampled. Steps to repro:... Read more
Badly generated code in NetCode GhostComponentSerializer
1. What happenedBadly generated code in TestDataSerializer.cs (GhostComponentSerializer template in DOTS NetCode)In the methods Seri... Read more
PointLight does not render on Detail Mesh
How to reproduce:1. Open the “point_light_repro“ project2. Open the “Scene1“3. Observe the Detail Mesh on the “Terrain1“ GameObject ... Read more
[tvOS] Errors are thrown when building a Project with Apple Unity Plug-Ins
How to reproduce:1. Open the attached Project "tvos_appleunityplugins"2. Build the Project for tvOS3. Observe the Console Expected r... Read more
String property indexing is inconsistent
Open attached project Open search window (ctrl + k) type the following search string ** p: t:carddata carddescription:dr** See that ... Read more
OutputTemplate is ignored when logging into UnityEditorConsole
Reproduction steps:1. Open the "IN-45140.zip" project2. Open "Assets/Scenes/SampleScene"3. Enter Play mode and observe the Console E... Read more
Hex values with space in the end don’t get trimmed when pasted in the Co...
How to reproduce:1. Open the attached “hexCode.zip” project2. In the Project window, select “New Material.mat”3. In the Inspector wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open