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[SSAO] SSAO no longer functions is not able to be enabled in 5.4b6
Just upgraded to b6 from b5, SSAO (both Unity's and SSAO Pro) no longer works, Unity's SSAO can no longer be enabled either. Repro: ... Read more
[SubEmitter] At-birth SubEmitter added to a scaled-up particle system ex...
SubEmitter created in scaled-up particle system appears to not emit in Y or is not affected by speed. Repro steps:1. Open Particles ... Read more
Animator component gets disabled going into Editor Play mode
Animator component gets disabled going into Editor Play mode while AW preview is playing. repro:-create a new 2D project-import atta... Read more
[UWP][WSA] Locking/unlocking screen causes application ignore mouse inpu...
When UWP or WSA application is running, locking and unlocking screen causes application ignore mouse input. Enabling Independent Inp... Read more
[Texture Sheet] Particles using Texture Sheet Animations loop back to fi...
Particle Systems using texture sheet animations often loop back and display the first frame before they die. Repro steps:1. Open Par... Read more
Component gizmos alpha stacks
1. Open Unity with any project.2. Attach an audio source component to a random object.3. Select the random object, and hit Ctrl+D a ... Read more
[tvOS] UI Slider Image gets stretched on tvOS
1. Open attached project2. Build to tvOS on 5.43. UI slider value will change automatically and rotate4. UI slider image will stretc... Read more
[AssetBundles] Crash on YAMLRead::TransferSTLStyleSet when building Asse...
Repro steps: 1) Open the project2) In the Menu bar go to Asset Bundles -> Settings3) Change the build target to Win/OSX4) Click o... Read more
Windows Store il2cpp scripting backend projects crash on startup when pr...
To reproduce:1. Create new project2. Go to Edit -> Project settings -> Player3. Under "Other settings" set "Scripting Backend"... Read more
Video of only one of the scripts is played, if they are called from the ...
Open attached project -> 1.unity sceneor1. Create your project2. Create 2 script that play some short video from their Awake func... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used