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[WebGL] Button is rendered incorrectly in WebGL build
Build and Run the attached project on WebGL.Click on the options indicated in https://gyazo.com/ede02c8e26743a85980e88f21e98dfa1.Not... Read more
Unity Play mode freezes when debugging the project using a breakpoint an...
Unity Play mode freezes when debugging the project by using a breakpoint and attaching a MonoDevelop script to the Unity process. St... Read more
Calculation results are different from Coroutine and normal function
Calculation results are different from Coroutine and normal function. Steps to reproduce:1. Open attached project's "777550.zip" sce... Read more
[Spotlight][Shadows] High Spot angle value causes shadow softening
Repro steps:1) Open the project and Untitled.scene2) Notice Point Light object (which is a Spot light) and that it has Hard Shadows3... Read more
[OS X][Build] ScreenSpace UI Camera stops rendering MainCamera when alph...
Steps to reproduce:1) Open users attach project(the one on the bottom)2) build for OS X Expected behavior: cube spins without stoppi... Read more
Destroying trigger colliders takes longer than without trigger
Reproduction steps: 1. Open the attached project2. Open scene "scene"3. Play(use the GUI for the steps below)4. Choose the amount of... Read more
[OSX] WebCamDevice.isFrontFacing returns false on MacBooks and iMacs wit...
Repro steps:1) Open attached project "UnityPlugin"2) Open scene "Camera_Detector"3) Enter play mode--- First thing printed in the co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping