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5.4b5 Unity crashes in Enlighten related code after reloading project an...
Crash when going in/out of play mode. 1. Open project run GenerateStuff scene.2. Add additional scenes (for instance 1,2 and 3)3. Hi... Read more
[MaterialInspector] Input fields for Vector values X Y Z W are missing
Steps to reproduce: 1. Open attached project "768796.zip"2. Open "Assets/Vector GUI Text" folder3. Select "VectorGUIText.mat" materi... Read more
[Shadows] Shadows: Directional shadows will present shadow acnee when us...
Shadows: Directional shadows will present shadow acnee when using a custom projection matrice and a very large frustum (20k+) Read more
[Terrain] Textures names look corrupted in Details field of Terrain
1. Open Project and add Terrain.2. Create 2-3 Texture with 10+ symbols name.3. Open or Grass.4. Press Edit Trees (or Edit Details).5... Read more
Having a MonoBehaviour component with a missing script, can cause a cras...
Steps to reproduce: 1. Open attached project2. Open scene "gamerRoom"3. Select "Scenemanager" in hierarchy4. Enter play mode5. Exit ... Read more
[ComputeShader] Writing into RenderTexture wont read in a vertex shader
Steps to reproduce: 1. Open attached project "768938.zip"2. Open scene "demo"3. Run scene4. In hierarchy, select "Plane" and notice ... Read more
Errors appear in Console on importing Character standard asset
Reproducible on: Version 5.4.0b4, Version 5.4.0b5, 5.4.0b21.Not reproducible: Version 5.4.0a6, Version 5.3.2f1 1. Go menu Assets -&g... Read more
[iOS][GI][Build] Baked GI is corrupted in the build
Repro steps:1) Open the iOSBakedGIRepro project and GraphicsTestScene2) Turn off Camera Control script on CameraRig object and make ... Read more
No editor preview for materials
No editor preview for materials Unable to view any preview of Materials in the editor. Steps to repro: 1. Open attached project.2. L... Read more
alreadyLightmapped value is not compatible with mixed lighting
alreadyLightmapped API needs better support to work with new light modes. Reproduction steps:1) Download the new reproducible projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used