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[WSA][WP8.1] Chinese Simplified QWERTY Keyboard has no suggestions
To reproduce on WP8.1: 1. Obtain a windows phone with the Chinese Simplified QWERTY Keyboard installed. This is harder than it looks... Read more
'finally' block of try/finally in coroutine is not called when object is...
Steps to reproduce: 1. Download and open attached project "CoroutineNoDisposeRepro.zip" 2. Open scene "Scene1" and play it 3. Press ... Read more
[WSA] TouchScreenKeyboard.wasCanceled is always false
On WSA platform keyboard wasCanceled flag is always false. TouchScreenKeyboard.wasCanceled is not supported on WSA by design. Docum... Read more
[OSX] Sometimes Editor crashes when dragging tabs during asset import
Steps to repro: 1. Open Unity on OSX; 2. Create new project; 3. Open Asset Store (Window -> Asset Store); 4. Select any relatively ... Read more
[Android] Simultaneous touch event with EventTrigger doesn't get two tou...
In some android devices (Samsung Galaxy S6 egde+), simultaneous multi-"EventTriggerType.PointerDown" are handled in different frames... Read more
Compiler fails with an error when a dynamic type item is added to a List...
How to reproduce: 1. Open attached project - Note that there is a compilation error in the console: error CS0518: The predefined t... Read more
[UI][2D] OnPointerDown is being called in incorrect game object when Z d...
Reproduction steps: 1) Open user's attached project 2) Open "LevelScene" scene 3) Play scene 4) Click on donuts and watch console's ... Read more
[Standalone / Editor] SystemInfo.deviceModel returns processor type inst...
SystemInfo.deviceModel returns processor type instead of a model Reproduction steps: 1. Build the attached project to both WSA and... Read more
Coroutines generate garbage in MoveNext
Coroutine::MoveNext causes the return value (a bool) to be boxed, which causes an allocation. Reproduction Steps: 1. Run the attach... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers