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Delegate registered with RegisterLogCallback() is not fired after exitin...
RegisterLogCallback not fired after playmode changes If you register a log callback using the 'Application.RegisterLogCallback' API... Read more
Delete Empty Changeset option should be disabled for non-empty changesets
With a P4 project, save a changeset containing one or more files in the Outgoing changes. Right click on it and notice the Delete Em... Read more
[Shadows] Graphical glitches and artifacts when using Shadows and Image...
See user's description. 1 Open project 2 Open scene "scene.ImageEffectWithShadowsGlitch" and press Play 3 In Game view press left mo... Read more
Profiler reports memory twice for Decompress on Load clip
To Reproduce: 0. The "long.ogg" AudioClip is set to "Decompress on Load" and loaded from an AssetBundle. 1. Build & Run a standalon... Read more
[VCS] Unity says "umergeable file" even though P4V is able to text merge it
Related to https://fogbugz.unity3d.com/default.asp?543213 (Mac FileMerge says "Unable to compare files" when merging text asset file... Read more
DinamicOffMeshLink changing End or Start transform using Gizmo
AutoRepath happens only when Agent reaches the end of the calculated path when startTransform or endTransform is changed in runtime ... Read more
Baking a lightmap using "Bake Selected" after using "Bake Selected" on a...
Notes: This bug case will be closed as `won't fix` because the issue is from Unity 4.x where Autodesk's Beast lightmapping solution ... Read more
[Gizmos] Gizmos are wrongly displayed an object has negative scale on an...
The bug: - Primitives rendered with Gizmos API appear to be displayed without lighting if using a Gizmo matrix with negative scale o... Read more
Styling: GameObject Static dropdown needs highlight color
On any GameObject, click on the Name field in the Inspector and press Tab once. The Static dropwdown receives keyboard focus (you ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder