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“Open Sprite Editor” and “Export Animation Assets” buttons do not align ...
Steps to reproduce:1. Create new Unity project using Universal 2D Template2. Import provided Asprite file “bird_anim_01” to the proj... Read more
The previous element in the array is modified when assigning an Asset to...
Reproduction steps:1. Open the attached project "ReproProj"2. In the Project window, select “ItemList”3. For Element 0, select “Item... Read more
“ArgumentOutOfRangeException” error thrown when changing “Used Textures”...
Steps to reproduce:1. Create new Unity project2. In Project window create Auto Tile (Right-click > Create > 2D > Tiles >... Read more
[Input System] TrackedPoseDriver stops tracking with Input System 1.14.0...
Steps to reproduce:1. Open the attached user's project "InputSystemPoseDriverIssue.zip"2. Connect Meta link to Quest 2/33. Make sure... Read more
Images are missing from the "Open the sprite editor" documentation for 6...
Steps to reproduce: Open the "Open the Sprite editor" documentation [https://docs.unity3d.com/6000.2/Documentation/Manual/sprite/spr... Read more
Mesh colliders are not updating their positions of bounds correctly
Reproduction steps:1. Open the attached “IN-102524_Starhome.zip“ project2. Open the “Assets/Scenes/MainGame.unity“ Scene3. Enter the... Read more
"Modifying the parent of a VisualElement while it’s already being modifi...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Search window (Window > Search > New W... Read more
Assigned font's bold/font-weight styles render using Default Font's asse...
Reproduction steps:1. Open the attached “IN-102480.zip” project2. Open the “SampleScene” (Assets > Scenes)3. From the Hierarchy, ... Read more
MSAA warnings are thrown when custom post-processing is used and the Sce...
Reproduction steps:1. Open the attached “IOSSwapBlitIssue-6000.1” project2. Build the project for the iOS platofrm3. Launch the buil... Read more
Texture looks point-sampled when Mipmap Streaming is enabled
Reproduction steps:1. Open the attached “IOSTextureSamplingIssue-6000.1” project2. Open the “Assets/Test” Scene3. Observe the textur... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed