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[VFX Graph] Gizmos of the Shape disappear when connecting any node to th...
How to reproduce:1. Open the attached VFX Graph and drag it to the Scene2. Attach it to the GameObject and Select Init context3. Obs... Read more
A Spawn Node's Block properties affect another Spawn Node's visible part...
Reproduction steps:1. Open the user's attached "Testbed.zip" project2. Open the "Scene" Scene3. In the Assets open the "New VFX" Vis... Read more
VFX throws Shader errors when compiling it with HDRP Shader Graph attach...
How to reproduce:1. Open the attached "case_1388149" project2. Open the "ReproVFX" VFX Graph3. Compile the VFX Graph Expected result... Read more
[Windows] FlexibleFire Shader Graph throws an error when attempting to b...
How to reproduce:1. Open the project folder of the attached "VFXGraphRepro.zip" project2. Delete the "Library" folder3. Open the pro... Read more
The values in the Nodes are not clearly visible when using Visual Effect...
How to reproduce:1. Open the attached "1393797.zip" project2. Open the "New VFX" Visual Effect Graph from the Project window Expecte... Read more
Capacity value of the Initialize Particle Node in the Visual Effect Grap...
How to reproduce:1. Open the attached "case_1394616" project2. Open the "New VFX" Visual Effect Graph in the Project Browser3. Chang... Read more
SRP-specific outputs get destructively removed if the required SRP is no...
Repro steps:1. Import the attached VFX (CrossPipelineVFX.vfx) into a project which has only URP or only HDRP2. Observe the output be... Read more
[VFX Graph] Cannot undo changed Properties when the Visual Effect is con...
How to reproduce:1. Open the attached project "undoRepro"2. In the Project window, select the Asset "Prefab Variant" (Assets/Prefab ... Read more
[VFX Graph] Error is thrown when connecting custom attribute node to the...
How to reproduce:1. Open the attached package2. Connect Get size custom attribute to Set Size block3. Save the graph Actual result: ... Read more
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