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1
votes
Won't Fix

NullReferenceException on script attached to a gameobject which is enabl...

UI

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Feb 15, 2016

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Version/s: 5.3.2f1

How to reproduce:1. Open the attached project2. Open and Play Home-Scene scene3. Press Tab to call the Panels4. Left mouse click on ... Read more

0
votes
Duplicate

[Android]Devices with 2.3 OS (GB) crash on startup at libglslcompiler

Android

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Feb 15, 2016

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Version/s: 5.3.2p1

To reproduce:1) Open attached project2) Build and run on device3) It crashes on startup DUT(reproducible):Google Nexus S (Android 2.... Read more

1
votes
Fixed

[iOS/tvOS] Artifacts appears on materials Standard shader with metallic ...

iOS

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Feb 15, 2016

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Version/s: 5.3.2f1

1. Open repro_7707952. Build to tvOS Note: artifact intensity increases if it's further away from camera Read more

0
votes
Not Reproducible

[Android] [iOS] [WWW] Cannot load specific jpg from StreamingAssets usin...

Mobile

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Feb 14, 2016

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Version/s: 5.3.1f1

To reproduce:1) Open attached project and scene in it2) Switch platform to Standalone3) Play the scene in editor - note that the pho... Read more

3
votes
Won't Fix

NetworkLobbyPlayer does not sync initial Ready state for clients

Networking

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Feb 14, 2016

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Version/s: 5.3.2f1

How to reproduce: 1. Open attached project2. Open scene MainScene.unity3. Build to Standalone and run4. Play the scene in the Editor... Read more

0
votes
Fixed

[iOS]Social.LoadUsers callback is never getting called

iOS

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Feb 14, 2016

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Version/s: 5.3.2f1

To reproduce:1. Open project the user sent in the email (not the one attached to the bugreport, but the one called gamecenterdemo.zi... Read more

1
votes
Fixed

5.4.0b5: Regression: "Batches", "Saved by batching" and "SetPass" calls ...

Graphics - General

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Feb 14, 2016

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Version/s: 5.3.2p3

Rendering stats in 5.4 (b5) display double the amount of batches/setpass calls than before. Read more

2
votes
Duplicate

Lightmap packing is inefficient

Progressive Lightmapper

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Feb 14, 2016

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Version/s: 5.4.0b4

Reproduction steps:1. Open attached Unity project.2. Open "Scenes > BrettHouse" scene.3. Go to "Window > Lighting > Lightma... Read more

0
votes
By Design

Bounce height gradually increases if Rigidbody2D starts off with velocity

Physics2D

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Feb 14, 2016

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Version/s: 5.3.1f1

Issue #1: New position is calculated incorrectly Steps to reproduce:1. Open attached project2. Open scene "Demo"3. Run it4. After 4~... Read more

0
votes
Duplicate

[WSA][IL2CPP] Infinite loop in Master x86 and Release x86 builds

Windows Store Apps

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Feb 13, 2016

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Version/s: 5.3.2p3

Reproducible on 5.3.2p3 version. Repro steps:1. Build the attached project "BugReport.zip" to UWP IL2CPP build.2. Open output projec... Read more

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