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Huge CPU spike when Android is at first DOTS Physics system update
Reproduction steps:1. Open the attached Project “BugRepro”2. Open File > Build Settings3. Enable Development Build and Autoconnec... Read more
GameObjects with "Line Renderer" Components are invisible when assigning...
How to reproduce:1. Open the attached “My Project.zip“ project2. Open the “SampleScene“ Scene3. Observe the Game view Expected resul... Read more
DepthTarget disappears when calling SwapColorBuffer
How to reproduce:1. Open the attached “SwapColorBufferBug.zip“ project2. Open the “SampleScene“ Scene3. Observe the Game view Expect... Read more
Styling doesn't apply when referencing elements and all their parents in...
How to reproduce:1. Open the attached “Temp.zip“ project2. Open the “SampleScene“ Scene3. Observe the Game view Expected result: The... Read more
GameObjectLocalizer doesn't instantly update UI Text field when Global V...
Reproduction steps:1. Open the attached “Repro” project2. Open the “Assets/Scenes/Scene 0.unity” Scene3. Enter the Play Mode4. Press... Read more
Temporal Anti-aliasing 'Post Sharpen' mode doesn't work when R16G16B16A1...
Reproduction steps:1. Open the attached “Repro” project2. Open the “Assets/PostSharpenTAA.unity” Scene3. Enter the Play Mode and Obs... Read more
Copying property "Nav Mesh Obstacle" Component's "Size" property returns...
Reproduction steps:1. Open the attached “NavMeshAgentIssue.zip” project2. Open the “Assets/SampleScene.unity“ Scene3. Select the “Ob... Read more
"ArgumentOutOfRangeException: Specified argument was out of the range of...
How to reproduce:1. Open the attached project "Titanic.zip"2. Build the project for Android3. Wait for the Build to finish Expected ... Read more
Padding property value order is different compared to the USS property d...
Reproduction steps:1. Open the attached "CSS" project2. Open the “Assets/Document.uxml” file3. In the UI Builder Hierarchy window, c... Read more
Rigidbody's “Freeze Position” constraints get enabled when using “rigidb...
How to reproduce:1. Open the attached “rigidbodyConstraint.zip” project2. Enter “SampleScene” Scene (Assets > Scenes)3. Enter Pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes