Search Issue Tracker
GL.MultMatrix replaces modelView instead of multiplying it
Reproduction steps:1. Open the attached project "shipbashing.zip";2. Open the MainScene;3. Enter a play mode;4. Observe the ship mod... Read more
PhysicsFixedUpdate has large performance spikes
Steps to reproduce:1. Download and open the attached project2. Enter Play mode Expected result: no performance spikes as the scene i... Read more
Inner ScrollView stops working when outer GUILayout.BeginScrollView vert...
Steps to reproduce:1. Open “BeginScrollView.zip” Unity project2. Open Tests->TestEditor in the toolbar3. Resize TestEditor window... Read more
"Unloading broken assembly" error message provides insufficient information
Steps to reproduce:1. Open attached project "UnloadingBrokenAssemblyError.zip"2. Upon launch you will see the "Unloading broken asse... Read more
System.Runtime.Serialization.Formatters needs to be included, when inclu...
Steps to reproduce:1. Open user attached project2. Try these three scenarios:1) Set System.Runtime.Serialization.Formatters to be in... Read more
Exceptions are being thrown in HashSet<T> when using AssemblyDefinition
Steps to reproduce:1. Download 996937_repro.zip2. Open ScriptA and ScriptB in VS3. Notice multiple errors in Error List Expected res... Read more
After reimporting fbx asset warning appears in console and it's metafile...
Reproduction steps:1. Download user's project and open in Unity2. From folder of the project open the "BambooTree.fbx.meta" (with no... Read more
Custom ScriptableObject icon is not displayed in the inspector within fi...
Reproduction steps:1. Open the attached project "CustomIconRepro.zip";2. Open the "ExampleScene";3. Under ExampleObject, observe the... Read more
KFCurve::KeySet crash when importing FBX file
To reproduce:1. Open any project2. Import user's attached FBX file Expected: editor doesn't crashActual: editor crashes Reproduced i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes